Network and Client/Server Applications
Chapter 15 introduces some resources used to create network and client/server applications. These resources include IP addresses, sockets, and threads. Here is an example chat between a server program and a client program from the book.
// Server program code
socketOutput.println("Welcome to the chatroom. " +
"Type a message or 'bye' to quit.");
while (true){
String clientInput = keyboardReader.nextLine();
System.out.println(clientInput);
if (clientInput.equalsIgnoreCase("bye"))
break;
System.out.print("> ");
String userInput = keyboardReader.nextLine();
socketOutput.println(serverInput);
if (userInput.equalsIgnoreCase("bye"))
break;
}
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// Client program code
String greeting = socketReader.readLine();
System.out.println(greeting);
while (true){
System.out.print("> ");
String userInput = keyboardReader.nextLine();
socketOutput.println(userInput);
if (userInput.equalsIgnoreCase("bye"))
break;
String serverInput = socketReader.readLine();
System.out.println(serverInput);
if (serverInput.equalsIgnoreCase("bye"))
break;
}
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